![]() Without listening both parties fight until weakened. ![]() Both parties trade blames as they both believe the other to be Nebula agents (courtesy of impostors placed on both ends). Upon reaching the end of the network, they face SearchMan/NumberMan. When Nebula begins to disrupt the communications around End City and prepare a major assault on the net, Lan and MegaMan.EXE are forced to log into the Comp in order to fix the network. Adding a White in this scenario will mean Red/Blue/White). Red/Red/Red with a Blue will become Red/RedBlue. If such a grouping occurs, if the player passes by a Ninja of a different color, the first Ninja will be gone and the new Ninja will be the last in the trial (i.e. Red and Red) which will cause a tail of many Ninja (up to 3) to build up. The only way to gather multiple Ninja is to "hoard" them from the same color (i.e. Things become even more tricky when later traps will require multiple numbers of a certain Ninja (and a trap will in such case need the precise amount of Ninja or it won't work). The complexity of the stage is that if the player has a Ninja and passes by another, the Ninjas will switch places, so the player must carefully avoid other Ninja or be able to regain control of a specific one. Spear Traps require Red Ninjas, Water Traps require Blue Ninja, and Ceiling Traps require White Ninja.Īll the player has to do is pass by a Ninja and it will follow them, so to disable the trap the Ninja must be brought before the trap. It is filled with traps that prevent the player from progressing, which can only be disabled with assistance of specific Ninja Programs. The Gargoyle Comp is styled after traditional Japanese castles and Ninja-manors.
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